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Entertainment Technology

Textbooks on Reserve

The RCBC Library has many course textbooks on reserve. These books can be reserved for two hours at a time.

You can view which textbooks are available by subject on this guide:

Textbooks on Reserve at RCBC

New Books!

Logic Pro for Dummies

This one-stop source for Logic Pro insight helps you spend more time creating music Every minute you spend trying to figure out how to set up a new track or build a drum loop is a minute you don't spend creating and recording your music. This guide to the recording software favored by Mac users helps you bypass the time needed to search for tech answers and spend more time capturing sounds. Discover the full recording power of Logic Pro, starting with launching a project and recording your audio. Explore the built-in digital instruments and beat makers, augment your recording power with plug-ins, and finalize your song by editing, adding effects, mixing, mastering, and sharing. The final step is music stardom! Learn your way around the Logic Pro interface and understand the workflow Set up your project and add tracks and regions Record acoustic audio or conduct your orchestra of MIDI instruments Edit, mix, automate, export, and feel proud of your audio files For beginning music creators and producers, this Dummies guide makes it simple to get started with Logic Pro.

Video production handbook

This brand new edition walks students through the full video production process, from inception of idea to final distribution. Concentrating on the techniques and concepts behind the latest equipment, the book demonstrates the fundamental principles needed to create good video content on any kind of budget. Interviews with industry professionals provide insights into how the field really works and over 300 full color images of onsite work demonstrate how to achieve the techniques discussed.Ideal for students, the new edition features fully updated information on the latest DSLR and cinema cameras, LED lighting, digital distribution and much more.

In Living Color

An entertaining yet candid examination of the popular sketch show In Living Color. When the pilot for In Living Color aired for the first time on April 15, 1990, America had never seen anything like it. And they loved it. Over five seasons, the show broke racial, cultural, and comedy boundaries, creating unforgettable sketches that dealt almost exclusively with Black subject matter. In Living Color: A Cultural History celebrates the iconic show and its creators, while also providing a conscientious examination of the sketches themselves. Bernadette Giacomazzo reveals how the show successfully tackled topics that are still salient today, from diversity in Hollywood and workplace racism to mass incarceration and "blackfishing," while other sketches have not aged quite so well. Giacomazzo also looks at how the show helped break the careers of Jamie Foxx, Jim Carrey, and David Alan Grier, amongst others, and how its most infamous sketches--such as Fire Marshall Bill, Homey the Clown, East Hollywood Squares, and Men on Film--helped shape comedy in the twenty-first century. In Living Color was one of the few sketch shows of the 1990s that effectively tackled racial and social issues with humor. It did so more successfully than Saturday Night Live ever did, because, unlike the long-standing late-night show, In Living Color had a largely Black writer's room. This cultural history finally gives the influential show and its creators the recognition they deserve for their role in changing the face of television.

Working with Sound

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.

Listen

An extraordinary archive of the most iconic sites on the American musical landscape. Prompted by the closing of New York's famed CBGB, Rhona Bitner embarked on a thirteen-year journey to photograph 403 venues across twenty-six states and eighty-nine cities--the studios, concert halls, arenas, high schools, bars, ballrooms, prisons, and fields where the most memorable songs were inspired, recorded, performed, and listened to.  Close to 300 of those photographs are included in this book.   Featuring Jimi Hendrix's recording studio, Elvis's Graceland music room, Aretha Franklin's family church, the Georgia auditorium where fourteen-year-old Little Richard was discovered and Ray Charles, Otis Redding, James Brown, and Sam Cooke took the stage, and the high school where a young Bob Dylan first performed, this book showcases each locale that played a seminal role in the soundtracks of generations. While Bitner recorded these sites empty and silent, the reverberations of fabled tunes still echo from within their walls. With informative texts on each location and archival images of performers recording or playing in the venues, this encyclopedic collection is a must-have addition to the libraries of music aficionados everywhere.  

The Reel World

The Art, Technology, and Business of Scoring for Film, TV, and Video Games, This fully updated and highly expanded how-to guide takes you inside the real world of crafting music for film, television, and-unique to this third edition-video games. Composer Jeff Rona brings together a wide range of important topics including musical aesthetics, cutting-edge technology, logistics, and critical career and business concepts. Includes interviews with Hans Zimmer, John Williams, Ludwig Göransson, John Powell, Carter Burwell, James Newton Howard, Michael Giacchino, Mark Isham, Basil Poledouris, Marc Shaiman, Sarah Schachner, Joseph Trapanese, and others, including music executives, editors, supervisors, sound mixers, orchestrators, agents, and more. The Creative Process, The psychology of a good score, Making perfect musical choices, How to use continuity, contrast, economy, and musicality, The importance of styles, Technology, Critical gear for film, TV, and video game scoring, How studio design, Working with picture, Mixing for film, TV, and video games scoring, Career, Getting started, Industry politics, Demoing and finances Book jacket.

The Sound of Cinema

While some film scores crash through theater speakers to claim their place in memory, others are more unassuming. Either way, a film's score is integral to successful world building. This book lifts the curtain on the elusive yet thrilling art form, examining the birth of the Hollywood film score, its turbulent evolution throughout the decades and the multidimensional challenges to musicians that lie ahead. The history of the film score is illuminated by extraordinary talents (like John Williams, Hans Zimmer and countless others). Beginning with vaudeville and silent cinema, chapters explore the wonders of early pioneers like Max Steiner and Bernard Herrmann, and continue through the careers of other soundtrack titans. Leading Hollywood film composers offer in this book fascinating perspectives on the art of film music composition, its ongoing relevance and its astonishing ability to enhance a filmmaker's vision.

Video Game Audio

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

The Podcast Handbook

This handbook is a comprehensive overview of the burgeoning podcast industry. It covers the history of podcasting from its roots in radio; the variety of genres, topics and styles of today's podcasts (both individual and corporate); and the steps required to build your own podcast. The handbook covers all the elements needed to create a successful podcast including platform options, programming, advertising and sponsorships. Supplemental essays from professionals in various industries provide information and tips to enhance the podcasting experience. The structure of the book is easily adapted into lesson plans, and the exercises included for readers make it a book well suited for classes on podcasting.

Print Books

Print books are arranged on the shelf in Library of Congress Call Number order. Each call number begins with an alphanumeric base (e.g., "BF109.J8") that is followed by a cutter and a date of publication (e.g., "A25 1993"). See a librarian if you need assistance.

Call Number Range (where to look on the bookshelves)

Suggested eBooks

Ebooks are accessible directly from the Library catalog. If you're interested in finding ebooks only, head to eBook Collection. To log in, use the barcode located on the back of your student ID and your pin number. You have the option to download ebooks to a device, but we strongly recommend reading them online to take advantage of the full suite of available tools. Create a personal account using your Library barcode and PIN to manage and organize your ebook reading and research.

Suggested Reading

Please check the catalog or databases, or contact RCBC Library to see if book is currently available. Here are a few suggestions:

Need A Book We Don't Have?

  • RCBC Library is part of the Burlington County Library Sysytem (BCLS)

    • Your RCBC Library barcode allows you to check out physical material at other BCLS branches! (separate BCLS Library card needed to be able to access their online resources) 

    • If another branch has a book that you are looking for, either call them to have it placed on hold for you, or we will be happy to call them to have them place a book on hold for you. Note: a book that shows up as being in another branch may be currently in use by another patron or otherwise not on the shelf, so save yourself a trip and call to double check the book's availability.

    • If another branch has a book that you want and you are not able to visit that branch, we can order it to be delivered to the RCBC Library for you! Note: this method may take 2 weeks or longer for the book to arrive at RCBC.

  • Inter-library Loans

    • If a book that you want is not available in the RCBC Library or BCLS, we can attempt to order the book from an outside library to be delivered to the RCBC Library. Note: this method may take 2 weeks or longer for the book to arrive at RCBC.

    • To order a book via inter-library loan, please either fill out a blank form from JerseyCat or contact Debbie Kolodziej at dkolodzie@rcbc.edu.

  • Faculty Book Requests

Please fill out this form. For more information, please contact Lanzhen Tian at ltian@rcbc.edu or ext. 1104.